Nidhogg II, or did you mean Super Nidhogg?
Release Date: August 15th, 2017
Platforms: PC, Mac, PS4
Platform Reviewed on: PC, key was provided for review.
Speaking as someone who has a lot of experience with the original, Nidhogg II captures some of the feelings of its predecessor but misses some of the key points that captured their fans. Instead of focusing on the yomi aspect (reading your opponent), it’s now about messing around with friends. Though let’s face it, for many people who picked up the game to play it a few times… this was probably the main selling point.
The first thing I need to talk about is the graphics and art style. I really didn’t expect to like it. Instead, I actually really like it. There’s just something about seeing the world in motion at the stage select screen which is strangely mesmerising. The stages themselves are really pretty and the lighting is fantastic which really adds some depth to the world. It’s just a shame that most people playing with friends might not notice how good the game looks.
On the flip side, I didn’t really like the character designs too much but the ability to customise them a little bit is nice to have. You can alter a few different options for each character so they feel a bit more unique. Sadly, the designs don’t really fit well with the backgrounds of each stage so it is a little bit jarring. The only exception to this is the Wurm design.
The Arcade Mode is great for PvE but well… the difficulty is pretty lacking overall. The AI in this game pales in comparison to the first Nidhogg game which is terrible to see. While the last AI is obviously the hardest it’s strangely much more difficult (to the point it seemed like too big of a difficulty jump) than the previous fights. I’m not too sure if this was just the versions that I got to play or if the game will actually be like this on release.
Compared to the first game, the characters are physically bigger. To match this, they also feel a bit clunky and the controls didn’t feel quite as good as the original game. The in-air movement feels a lot more floaty and some of the new weapons aren’t too clear in regards to how they’re used. A tutorial system or in-game weapon description would have been very useful here to help me work out what to actually do to block with certain weapons. However, the bow and arrows are very balanced and do feel very good.
Nidhogg II is good for a little bit of fun, especially for people not familiar with the first game. However, if you’re a fan of the original then you might find a few annoyances as you explore the sequel.
- Good backgrounds
- Love the art style
- Variety of weapons
- Nice character customisation
- Floaty air movement
- Mashable moves without ways to punish
- Disappointing character designs