The Rodinia Project Review – Casual puzzles for days

A relatively smooth experience with a few minor hiccups along the way.

Developer: Aegon Games
Publisher: Aegon Games
Release Date: 9th August 2017
Platforms: PC (Windows)
Platform Reviewed on: PC (Windows)


The Rodinia Project is an incredibly absorbing puzzle game. To attempt a comparison, it is a combination of Portal and The Witness without feeling like a carbon copy of either. Like both of these games, it’s played in the first person and has a nice casual atmosphere.

To match the casual atmosphere, the game has relatively simple mechanics. The aim of the game is to complete each level and progress to the next chapter of the game. For the most part, players will be moving boxes around and placing them on pressure pads to open doors which eventually lead to the exit. It’s a nice simple type of puzzle. However, most of these puzzles are very straightforward, which may disappoint those looking for a greater challenge. For those who want to listen to calming music and enjoy the wonderful atmosphere, this game is perfect.



Players will need to wander around each level, moving blocks into different positions. They’re used to climb up to higher walls and it’s possible to ‘throw’ boxes a further distance to reach pressure pads which are a good distance away. It’s a nice addition to the game, in some levels, however, this can result in some frustration. For example, there was one level in particular when I had to keep resetting the blocks and jump around the level just because the throw wasn’t quite right. Yes, there is a system in the game to show you where the block will end up when you throw it. But in this particular level, the holographic representation blended in too much with the pressure pad making it hard to spot.

At launch, many players had issues with level 8 but thankfully, the developer has edited the level and removed these issues from the game. As a result, it’s not much easier to complete the level and make it through to the rest of the game. Despite this, I managed to get myself stuck in Level 12 where my block was destroyed by a Dissolving Barrier and it was impossible to return back to the start (jumping into the water would just return me to the point I jumped from). There does seem to be a few levels in the game where it’s possible to get stuck and be unable to go back to reclaim a new block.

While this is a crippling issue for this particular level, the rest of the game is a smooth experience. It’s a great little puzzle game, just proceed with caution for some of the later levels.





  • Casual gameplay
  • Relaxing music
  • Amazing graphics
  • Nice difficulty curve


  • It’s possible to get stuck in the later levels
  • Throwing blocks is a little finicky at times


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