The Rodinia Project Review – “Great little puzzle game”
A relatively smooth experience with a few hiccups.
Developer: Aegon Games
Publisher: Aegon Games
Release Date: 9th August 2017
Platforms: PC (Windows)
Platform Reviewed on: PC, code received from developer
The Rodinia Project is an incredible puzzle game. It feels almost like a combination of Portal and The Witness without feeling like a carbon copy of either. Like both of these games, it’s played in first person and has a nice casual atmosphere (it’s debatable if Portal has this however).
To match the casual atmosphere, the game has simple game mechanics. The aim of the game is to complete each level and progress to the next Chapter of the game. For the most part, players will be moving boxes around and placing them on pressure pads to open doors which eventually lead to the exit. It’s a nice simple type of puzzle. However, most of these puzzles are very straight forwards which may annoy those looking for a greater challenge. But for those who want to enjoy nice music and while surrounded by a wonderful atmosphere, this game is perfect. It’s a very relaxing game.
Players will need to wander around each level, moving blocks into different positions. They’re used to climb up to higher walls and it’s possible to ‘throw’ boxes a further distance to reach pressure pads which are a good distance away. It’s a nice addition to the game however, in some levels this can result in some frustration. For example, there was one level in particular when I had to keep resetting the blocks and jump around the level just because the throw wasn’t quite right. Yes, there is a system in the game to show you where the block will lend up when you throw it. But in this particular level the holographic representation blended in too much with the pressure pad making it hard to spot. It didn’t take long to get past this of course but it was a little bit annoying.
At launch, many players had issues with level 8 but thankfully, the developer has edited the level and removed these issues from the game. As a result, it’s not much easier to complete the level and make it through to the rest of the game. Despite this, I managed to get myself stuck in Level 12 where my block was destroyed by a Dissolving Barrier and it was impossible to return back to the start (jumping into the water would just return me to the point I jumped from). So there does seem to be a few levels in the game where it’s possible to get stuck and be unable to go backwards to reclaim a new block.
While this is a crucial issue, the rest of the game is a smooth experience and those more puzzle savvy most likely won’t run into the same problem I did. It’s a great little puzzle game, just take care with some of the later levels.
- Casual gameplay
- Relaxing music
- Amazing graphics
- Nice difficulty curve
- It’s possible to get stuck on the later levels
- Throwing blocks is a little finicky at times