Would a “Switch” style console benefit Sony or Microsoft?

The release of Nintendo’s newest gaming console, the Switch, has the electronic entertainment world in a frenzy. Stores are consistently selling out of the hybrid console almost as soon as they get them in stock. With the rush of attention, Nintendo is getting for their bold outlook on the future of gaming, one may be curious as to what the competition is planning.


We know Sony’s latest gaming console, PS4 Pro, has been ultimately successful and the talks of Microsoft’s updated Xbox One titled “Scorpio” is getting more and more praise as the most powerful home console to date. But is that enough to keep open-minded fans coming back for more, or will Nintendo take back control of the enormous market that is video games? Do Sony and Microsoft need to compete on the same level of their Japanese counterpart or simply continue their ongoing quest towards high-end graphics and gameplay?

After the initial release of the wildly successful Wii, game critics, longtime fans and casual households everywhere got a taste of what the innovative minds at Nintendo have to offer. Given the boom the Wii gave the gaming community we saw its competitors try their hands at motion controls with Sony’s “Move” and Xbox’s “Kinect”, both seemingly stuck in the wind when compared to the ease and subtleness of the Wii. So after the beginning accomplishments of the Switch, should Sony and Microsoft try their hands at bettering the hybrid console phenom? Or perhaps stick to what got them here today by focusing on their dedicated fan base and impressive game selection.

Looking back at Sony’s handheld past, one would think they’re ready to turn a new page and discover something fresh. The PlayStation Portable System (PSP) did remarkably well with its long lifespan and a broad number of game titles but future endeavours into the handheld world proved to be in decline. With important added features like a second analog stick, touchscreen and a rear touch pad, the Playstation Vita (released in 2012) has undersold just about every other handheld console to date. Meanwhile Nintendo not only has a solid fanbase for their handheld DS family, but successfully released a half home console, half mobile console, and less than two months later announced a new handheld, the 2DS XL for this summer. Either Nintendo has terrible product management or they are confident they’re delivering exactly what their dedicated fan base wants, needs and craves at affordable costs. My money’s on the latter…




With all this talk about Sony and Nintendo duking it out in the tricky territory that is the handheld market, Microsoft sits in the corner choosing not to participate. Making subtle hints at tossing the idea around, the gaming world has yet to see any mobile Microsoft consoles floating about. But, with the early success of the Switch and almost immediate drop of the 2DS XL releasing soon, Microsoft may try jumping on board the handheld market that Nintendo seems to have all figured out. Who knows, maybe a streaming device that works with the Scorpio console may be on the horizon, giving players even more reason to upgrade to the superior game system.

One thing we do know is that Nintendo has given competing consoles much to think about on terms of innovation at the next level. Could either Microsoft or Sony be planning to step further into the hybrid console market, or both for that matter? Or perhaps they should give their fans what they want, improved quality graphics, traditional controls and a long list of groundbreaking games both with first and third-party developers. The Switch has now officially been done, so would either opposing company be gaining anything by ripping off the Nintendo market? Some might say fans flock to a certain gaming console based off of what they’ve already produced, so why switch (no pun intended) now?




With changes going on everywhere you look in the entertainment industry, technology rapidly advancing and new ideas striking when we least expect it, maybe adopting the mobile/home console is the next big step in gaming. That being said, many thought the motion controls and immersive play style Nintendo brought with the Wii was sure to be the future of video games, only to be snuffed out by what has and always will sell, quality video games, no matter how you play them.

Nintendo is nothing short of innovative and carries its weight in new and inventive ways while lacking in the graphic department, until now. Making strides in the performance area of the never-ending console war, the Switch produces gorgeous HD graphics, positioning itself right in the thick of the competition. Whether or not Sony and Microsoft choose to follow suit, continue pushing the high-definition and/or shaky VR market or produce something entirely new remains uncertain. With E3 right around the corner, expect the bar to continue to rise in response to the stirring success of the hottest item on the market right now, the Nintendo Switch.


6 replies »

  1. Sony has already benefitted on a portable/home console and it’s called the PSP 3000.
    87 million units sold was a huge benefit.


    • Correct and I stated the PSP was successful given its lengthy timeline (multiple versions of the console I.e. 2000, 3000). Recently the sales of the Sony portable market has declined. The Switch is much different breed of home/portable console than the PSP.


    • I get what you’re saying but Nintendo’s innovation comes where Sony abandoned this idea. The Vita was also originally designed to be able to connect to televisions which would have narrowed the gap even more between the handheld/mobile concept but instead they scrapped that idea leaving an abandoned port on the Vita. What Nintendo did was improve the idea, as new technology tends to do, making an easier “switch” between home and mobile game play. Greatly improving an idea can be just as innovative as the original idea itself.


  2. One of the main reason the PS Vita did not live up to PSP standards is the kind of games availabke on the system early on. Sony made Vita games for the wrong age group of gamers: the adult console gamers at a tine that handheld and mobile gaming is generally considered a kiddie market affair.
    The 3DS however made games for the right gamers: the kids and the nostalgic die hard Nintendo man-children.

    Handhelds will only work if you put kiddie friendly nostalgic games on them not AAA console games for adults.

    The same tging applies to Android and Windows based portable machines like Razer and Nvidia Shield.


    • Couldn’t agree more. I’ve said this before and I stick firmly with my Vita, particularly because of the games it offers. The trick is applying the mobile device and high demand games in all (or most) audiences into a single home console.

      You could also state that Nintendo in general is geared towards a more family friendly experience when compared to Sony or Microsoft. A quick look through the games coming out this year is evidence of that.

      Regardless, I hope the mobile consoles keep coming, for the sake of dedicated traveling gamers. Thanks for the comment!


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.