What made Nosgoth unique?
The lasting effect this game has had on its players is phenomenal. How has this game had such a long-lasting effect however? Today we’re taking a look at what made this game so unique in an attempt to better understand the Nosgoth phenomenon.
If you don’t know what Nosgoth is then you can find our article explaining it here.
It should be obvious that the gameplay has a key role in what made the game unique. Nosgoth perfectly blended third-person shooter with hack-and-slash combat to create a game which was well-balanced and very entertaining. While there are some similar games, none of them offer the exact same style of experience that Nosgoth offered. Even one year after the cancellation, there’s still no games similar enough for the veterans of Nosgoth to move to.
This is without even considering the unique abilities and playstyles of the different classes in the game. While other third person shooters offer similar gameplay to most of the Human side, there is almost nothing like the hack-and-slash style gameplay of the Vampires. One of the vampires (Sentinel/Razielim) was able to fly around the map which provided a very different style of gameplay to the other classes. There is no other game which offers a similar experience.
As a result, Nosgoth felt very different to every other PvP available at the time. Maybe there will be a similar game someday but for now, the gameplay of Nosgoth is very memorable.
There was something special about each of the maps in the game. While they were designed for PvP battles, they were filled with small details that all players could appreciate. Each map had memorable points which made them stand out and make them unique even one year after the cancellation.
Not only were the insides of the arena’s filled with little details, the outside of the maps were just as detailed. On The Crucible map there was a giant active volcano in the background while on Provance, there were roads and structures outside of the arena walls. Players could fully explore each map using the NosCam which allowed players to review their old matches.
Each map was carefully designed to fit squarely in the lore of the Legacy of Kain universe and they did so perfectly.
The lore was subtle and the developers released lore blog posts for all of the classes and maps in the game. Despite this, many players knew very little about the world of the game. Everyone could appreciate the dark atmosphere of the world however.
While the PvP played the main focus of the game, the developers spent quite a bit of time building up lore around the game so it blended with the other games in the Legacy of Kain series. You can find all of the lore for the game compiled into sections on the Tales of Nosgoth website.
The developers didn’t do very much to build a strong community for the game but it evolved anyway. It’s so strong that veterans are still creating fan art, communicating in a Discord server and have started a variety of Nosgoth centric projects.
While there was nothing particularly unique about the Nosgoth community, toxicity could sometimes be a problem for the lower-mid skill tiers in the game. The higher skill tiers were, for the most part, toxicity free despite the attempts of a few negative individuals.
If you’re interested in learning more about the Nosgoth community you can find our previous article here.