The fight For Honor is a brutal one. New players will not have it easy here on the battlefield. It builds a bridge between two genres and results in a game unlike any other currently available. This is a very good thing and Ubisoft should be very proud.
For Honor was released last month in February and the hack-and-slash game is completely unique in this genre. It uses a combat style that would typically be found in a fighting game and it results in a game that has built a bridge between the two genres.
The game uses a new combat system called the “Art of Battle”. It’s an innovative combat system that allows players to change their stance to block, attack and parry their opponent(s). This style of combat is typically seen in the fighting game genre, however, unlike the fighting game genre that player can see what direction incoming attacks are coming from. This gives the player time to block or parry their opponent. It feels like the Art of War has been taken from a fighting game and transferred into a hack-and-slash game.
The entire system is focused on reading an opponents stance and reacting to their moves. In a way, the Art of War could even be compared to a rhythm game where players need to react in time to avoid taking damage. So perhaps then, For Honor is actually a combination of three distinct genres?
In addition to this, players are able to “Guard Break” their opponent which stuns the enemy for a short period of time. Doing this allows the player to get an extra attack in or “throw” their enemy away by pushing them. This is almost identical to how fighting games work and feels very new to the hack-and-slash genre.
The biggest similarity comes from the “moves” however which feels exactly like a fighting game. The player needs to press a specific sequence or combination of buttons to perform different moves. This is identical to how fighting games work.
While For Honor has built a bridge between genres there is one key difference here. For Honor uses swords and other medieval weaponry. As a result, the game is placed in the hack-and-slash genre despite it playing almost identically to traditional fighting games.
For Honor is very different to the other games in the hack-and-slash genre and it places more emphasis in areas that make it easily comparable to the fighting game genre. It results in a very unique experience that combines the two genres to create an amazing control system for a multiplayer orientated game. At the same time, For Honor does not feel like a fighting game. The game plays far too different for that.
As a result, For Honor is pushing the boundry between genres. Other developers should also take note of the Art of War system which makes this game feel so unique and fresh.