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Lucius II Review

Lucius II is an interesting move away from the original game. It provides the players with the freedom to kill with few restraints while also guiding players along a path to complete the story. Players who loved the linear style of the first game may struggle with the second game.


The first game in the series has a very simple plot. Lucius must kill his family and their servants to please his true father, Lucifer. Lucius II is a little bit different. In this game the player is attempting to complete different tasks to sound the Trumpets of Revelation to bring about the end of the world.

There’s no real depth to the plot in this game, it provides a brief explanation as to why Lucius needs to complete these objectives. Completing the main objective of each area will send Lucius to the next zone which is filled with people to kill in order to progress through the game.

Strangely, the detective from the first game is a supporting character to Lucius. He was visited by Lucifer who told him to protect Lucius and help him during the end of days. It doesn’t make too much sense and those who love a good plot will be disappointed with this game.



The game is separated into two main chapters which each have five levels. Each level in the game has a central objective that the player needs to complete while the chapters are set in different locations in the game. There’s a short cutscene between each level in the game to explain the plot and what Lucius needs to do to progress through the game.

Each level in the game is open world to an extent as players are able to explore the map with few restrictions. There are also many different ways to fulfill the objectives for each level in the game. Despite this, it follows the puzzle based gameplay mechanics seen in the first game where the player must find the correct items which can be used to kill the NPCs in the world. Unlike the first game however, players have much more freedom and can kill them in anyway they choose.

The aim of the game is to complete the objective for the level and this is mostly done by killing people to access new parts of the map. Different characters will carry items such as keys which are needed to open certain doors and access objective rooms. Characters will drop their items on death making killing them the most efficient way to collect these items.

Killing characters is done by finding the right items which can be used in different ways. In some parts of the game it’s possible to kill characters by filling the water system with acid then setting a fire to trigger acid rain however, it’s possible to kill those characters in other ways also. The game allows the player to explore and select whatever method they choose.

Some NPCs are especially satisfying to kill such as the two people who refuse to stop having sex just because young Lucius walks into the room. Many satisfying kill methods exist in the game and each level has the potential for at least one memorable kill.

As the game progresses, the player is able to unlock more abilities which are used to kill NPCs, hide bodies and reaching new items. The NPC’s in the game will panic if they see a body which causes them to behave irrationally and while this can be good, it also means killing them could be more difficult.



Killing people still retains the puzzle mechanics from the first game but there’s definitely less puzzle mechanics in this game. There is no single way to kill the NPCs in the game, instead players can decide how they wish to approach each kill.

The player can also keep their inventory each time they go to a new location allowing players to make bombs or use acid at different points in the game. It’s a nice addition to the game which makes the puzzles slightly easier. Unlike the first game though, it’s not difficult and the entire game is very straightforwards.

Completing certain ‘puzzles’ in the game can be very satisfying and using mind control to force a NPC to kill another character is very satisfying.



While each map is open to the player, there are certain areas which are ‘restricted’. Being spotted by a NPC will cause them to chase Lucius and the player is given a game over if they’re caught. Enemies in the game are mostly authority figures such as military personnel or security guards. Being caught is an instant game over and the player has to restart the level from their save point.

It’s possible to use this behaviour to your advantage however by setting up a trap that will kill the target when they chase the player into it. Getting rid of enemies is pretty simple then and there’s no real complexity to it.

The final boss in the game is Issac, one of Lucius’s brothers who chases the player around the final map in the game. While the boss fight is a little frustrating at first, it’s possible to kill Issac with the shotgun which is dropped on the map. This is the only way to kill Issac and it feels quite different to the rest of the game as a result.



Lucius II may not be the sequel that gamers were hoping for but it still has the potential for being entertaining. It provides the player with more freedom and new ways to kill characters throughout each level. The game is very simplistic however and is much easier than the original game which could be a point of concern for puzzle fans.

In short, the game isn’t anything amazing and gamers shouldn’t expect too much from this game. It’s entertaining to play and can result in some satisfying NPC killing but it’s also lacking in many areas.


  • Lots of freedom

  • Hilarious and satisfying ways to kill people


  • Weak plot

  • Relatively short game

  • Simple puzzles

  • Lots of bugs

  • Dumb AI


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